Following up on the charming and well-received Bokura no Natsuyasumi, in which you experienced summer vacation as a boy, SCE's latest has you experience life over a 35-year period, from marriage to retirement. One of the main points of the game is how your raise your children -- going with them to play, giving them advice for progressing through school and making career choices. When choosing places to take your kids, their personality parameters change. When your kids at last go job hunting, the options available to them will depend on what they learned in school. The game is filled with event scenes such as sports meets and the start of school.
Bokura no Kazoku gives us what is, at first glance, a Japanese console take on The Sims, although in reality itís devoid of most of the micromanagement and instead bears a focus on raising children. The game puts you in the shoes of a newlywed couple in their 30s, living on their own in Koenji, the residential district of Tokyo thatís a hop, skip and a jump away from the hustle and bustle of the big city. Itís there where the couple settles in together and soon enough begets their first child.
From there on, the game follows the next 35 years of the familyís life. Reams of photographs were taken of the area and turned into beautiful digital paintings to become the gameís backgrounds; now a staple of the series. This "slightly less than real" look helps give Mineko Uedaís simplistic character designs a somewhat more familiar environment to live in.
Multiple playthroughs are expected in Bokura, yielding three different scenarios where the number of kids that come into the family grows in each one, resulting in eight total - four boys, four girls. Not to mention thereís also a handful of supporting characters that come in contact with the family, including a future love that each child will meet at certain points in the story, and towards the end get married and have a family of their own.
Set in Tokyo in the 21st century, the motif of a couple of childhood friends, the adventure game on the theme of Kodakusan. There was no quota or goal, I want to experience the days of 35 years until retirement from marriage. The number of children increased to clear each scenario. Let's experience and sensibility of the children grow quickly and healthily, the drama of life that love of husband and wife weaves.
- Third person perspective.
- 3D graphics
- Cartoon graphics
- Life simulation theme.