Death Crimson OX is a light gun shooting game developed by Ecole. It was released in arcades in 2000 then ported to the Dreamcast console in 2001 (published by Sammy Entertainment), several months after Sega had dropped support for the console. It is the third game in the Death Crimson series, and the only one to be released outside Japan. The game can be played with either a standard controller or a light gun. The game was also released as Guncom 2 in Europe and Death Crimson OX+ in Japan on the PlayStation 2.
After suppressing innovation and game-play in the first Death Crimson, then delighting detractors with the second DC, Ecole rises from the well deserved ashes to give it a go for a third time around. Atmospherically speaking, OX does gothic well with it's dark and muted colors, grotesque boss creatures and macabre henchmen. The dark skies peppered by occasional rain and bulging with overall gloomy demeanor does wonders to crush any lightness of being. On the ground, armored killers wielding heavy metal blades attack with the quickness but well aimed gun blasts knock them for a loop. Acrobatic warriors also spin and somersault at you with dazzling efficacy and boss monsters vogue then prance around with horrific swagger.
The action improves upon the first two Crimsons by cloning everything that made House of the Dead 2 great. A seamless storyline intertwines with the action to hold viewer interest and draw players in. The fast camera swivels to intended targets and pans to possible routes, keeping the pace lively. During boss encounters, the view stays dead on your quarry and focuses in and out to give an idea of how close to death you are.
After suppressing innovation and game-play in the first Death Crimson, then delighting detractors with the second DC, Ecole rises from the well deserved ashes to give it a go for a third time around. Atmospherically speaking, OX does gothic well with it's dark and muted colors, grotesque boss creatures and macabre henchmen.
The dark skies peppered by occasional rain and bulging with overall gloomy demeanor does wonders to crush any lightness of being. On the ground, armored killers wielding heavy metal blades attack with the quickness but well aimed gun blasts knock them for a loop. Acrobatic warriors also spin and somersault at you with dazzling efficacy and boss monsters vogue then prance around with horrific swagger. The action improves upon the first two Crimsons by cloning everything that made House of the Dead 2 great. A seamless storyline intertwines with the action to hold viewer interest and draw players in. The fast camera swivels to intended targets and pans to possible routes, keeping the pace lively. During boss encounters, the view stays dead on your quarry and focuses in and out to give an idea of how close to death you are. Brisk game-play (that is actually playable) and haunting visuals rescue this one from another shelling by reviewers.
MANUFACTURER'S DESCRIPTION:
Guncom 2 is billed as the all action game that pits your skills against robots, legions of the undead, ghostly samurai warriors and skilled assassins.
The SMO is intent on wiping out the human race. They are everywhere and only you can stop them form taking control of an awesome weapon, the Death Crimson, only then will humankind be safe.
- Solo play and two co-operative play modes,
- Fully G-Con2 Light-pistol compatible.
- Multiple play modes, including Story mode, Mission mode, Time mode against the clock and the ultimate challenge: Bullet Mode, played with a fixed amount of ammunition.
- Visually stunning and dramatic locations including lamp-lit cobbled streets, sinister abandoned mansion, deserted factory, and many others - all accompanied by atmospheric sound tracks.
- Skillful play earns you in-game rewards like experience points, a machine gun bonus and vital extra lives.
- Classic japanese-style cinematic sequences narrating the unfolding saga that is Guncom 2.
FEATURES:
- First person perspective.
- 3D graphics
- Cartoon graphics
- SCIFI, Futuristic & Fantasy themes.
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