In Second Sight, players are cast as a mysterious man who, at first, cannot even remember his own name. Awakening from a coma in a strange, utilitarian facility, the hero finds that he does not know who he is or why he is there. Soon, he also finds that he has been gifted with strange, potentially deadly psychic abilities. He needs answers and, guided by players from a third-person perspective, must make use of both stealth tactics and his unusual mental powers to seek them out.
Second Sight opens with John Vattic, the player-controlled lead character, as he awakens from a coma in a US medical facility where he has been subjected to traumatic surgery and experimentation. He doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment.
Eventually, through careful observation and disturbing flashbacks, the player's character realizes that he was once part of a secret military organization, and that he came to this strange facility to recover from a failed mission in central Siberia. Further exploration and investigation reveals much more, as the hero comes to learn of other secret operations, far-reaching government conspiracies, and the soulless program of human experimentation which may have given him his strange psychic powers.
MANUFACTURER'S DESCRIPTION:
"Boast an array of special effects that wouldn't look out of place in a movie" Gamespy
John Vattic awakens from a coma with no memory. What he does remember isn't pretty: a spec ops mission gone wrong, capture, bizarre brain experimentation. He also knows he possesses unimaginable powers. Paranormal, psionic powers. Armed with these abilities, Vattic must unravel the truth of his past, and destroy the military conspiracy moving in against him.
Squad combat
Intense arsenal
Stealth
Paranormal
High-powered firearms: Awesome 3rd-person sniper rifle, tranquilizers, SMG & more
Dual-time story: actions you replay in flashbacks affect events in the future
Paranormal powers: Possess enemies, wipe out a room with a Psi-Blast and become invisible
Locations span the globe: tundras of Siberia, streets of NYC, a Vermont asylum & more
"Innovative and engaging" Game Informer
FEATURES:
- Third person perspective.
- 3D graphics
- Cartoon graphics
- SCIFI & Fantasy themes.
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