Simple 2000 Vol.069 - The Board Game Collection: Originally released as European Game Collection, this game is a collection of 5 different board games: Midnight Party, Geister, Zirkus Flohcati, Cartagena & Ursuppe.
- Midnight Party: Although billed as a children's game, Midnight Party is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy.
Hugo the ghost starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for Hugo's movement is simple: On a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Hugo, Hugo moves. This means that with more players in the game, Hugo moves a lot more frequently, so you must adjust your strategy accordingly.
Once Hugo has reached the gallery, the guests can start ducking into rooms adjoining the gallery to avoid him, with only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As Hugo catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less.
Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins!
- Geister: In Ghosts! (Geister), each player has four good ghosts and four evil ghosts but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an opponent's ghost kills that ghost. To win, you must get rid of your own evil ghosts, kill your opponent's good ghosts, or move one of your good ghosts off the board from one of your opponent's corner squares.
- Zirkus Flohcati: In this light, fun filler players try to complete sets of cards before the game ends. A player begins her turn with several face-up cards to choose from. If she doesn’t like them, she can draw another, but if a card gets turned that matches the suit of one of the face-up cards, she loses her turn. She can continue drawing until she likes one or it matches. Also during her turn she can combine three cards of the same value and lay them down in front of her. Such sets will be worth 10 points at the end of the game; additionally, the highest card from each suit in her hand contributes its face value to her score.
- Cartagena: Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.
To move a pirate, you need to play a card from your hand. Each card bears one of six symbols (dagger, pirate hat, etc.), and when you play a card, you move one of your pirates forward to the matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both.
When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed!
- Ursuppe: The Primordial Soup is supposedly where all life came from. Players take charge of a tribe of amoeba as they struggle to survive. In order to help their quest, tribes will take various genetic advantages, which allow them to 'break' the rules of life. For instance, instead of going hungry, your amoeba could learn to attack foreign amoeba for food. Or perhaps your amoeba could be taught to need less food to survive. Either way, this is a very interesting take on the game of life.
MANUFACTURER'S DESCRIPTION:
European game collection summarized in one game of various kinds to the card game from the board game. I collect the five "Gaisuta", "Na to Carta," "Midnight Party", "flow Kati Circus" and "primordial soup". Let's enjoy the play of incandescent and Waiwaigayagaya family and friends.
FEATURES:
- First person perspective.
- 2D graphics
- Cartoon graphics
- Gambling theme.
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