SEGA AGES 2500 SERIES VOL.14 - ALIEN SYNDROME
OFFICIAL TITLE  Sega Ages 2500 Series Vol.14 - Alien Syndrome
COMMON TITLE  Sega Ages 2500 Series Vol.14 - Alien Syndrome
SERIAL NUMBER(S)  SLPM-62500
REGION  NTSC-J
GENRE / STYLE  Action / Shooter.

DEVELOPER  h.a.n.d. Inc.
PUBLISHER  Sega.
DATE RELEASED  29 July 2004
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLPM-62500
SERIAL NUMBER IN DISC SLPM-62500
MEDIA CD
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  4571159590163  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Alien Syndrome is a run and gun arcade game developed by Sega in 1987. Two players control two soldiers named Ricky and Mary, who must fight their way through large eight-way scrolling levels rescuing their comrades who are being held by aliens. After they have rescued a certain number of hostages the exit opens and they can pass through it in order to fight the end-of-level guardian. If this monstrosity is defeated, they move onto the next stage. As well as two player simultaneous gameplay, Alien Syndrome features pick-ups which assist the player including better weapons and maps of the current level.

The game was also converted to polygonal graphics for the PS2 as part of the Sega Ages re-release program, and included in US version of the Sega Classics Collection (it was removed from the European version to receive a lower age certificate). This version has updated controls, adding the use of both analog sticks, similar to the gameplay seen in Robotron: 2084 and Smash TV. The original arcade game was also included as an unlockable in Sonic's Ultimate Genesis Collection.

By the year 2089, man has colonized planets beyond Earth and space stations have been set up to shuttle colonists to their destinations. Without warning, squishy alien creatures attack the stations and cause a ruckus. As one of two space crusaders who have escaped capture, player takes charge and shoots, powers up and rescues hostages through various levels. At the end of each stage, a big boss hustles into view which requires a lot more firepower to turn into chunky pieces. A relentless bomb timer counts down each level and behooves one to run, explore, and destroy with the quickness before it goes off.

Similar to all other Sega Ages games, Alien Syndrome includes a history leaflet which may be bound into the Sega Ages 2500 six-ringed binder that shipped inside the limited edition of Phantasy Star SA2500.

Much like Hokuto no Ken, this one just takes the basic concept and completely reinvents the game, but somehow manages to not suck this time around. The bright graphic style from the arcade was ditched in favor of a much darker color scheme, emulating the look the Aliens movies it so loving ripped out. It can be hard to see much of anything, which may be for the best, because the graphics are pretty ugly. But damned if they didn't nail the atmosphere, especially with the brooding music. It's a much slower game, since your characters sorta slog around, but you can shoot in any direction with the right analog stick a la Robotron and Smash TV. You can also take several hits before dying.

  MANUFACTURER'S DESCRIPTION:

Pioneering work of grotesque system SF shooting "Alien Syndrome" is vividly grade and up, to more realistic in modern technology! The introduction and operation method made ??it possible to capture a strategic intuitive operation and flexible, to challenge the limits "combo system", and two people play simultaneously-generating tactics, you are reborn in thrilling further.

  FEATURES:
  • Third person perspective.
  • 3D graphics
  • Cartoon graphics
  • SCIFI, Futuristic & Anime themes.
NUMBER OF PLAYERS  1-2 Players
NUMBER OF MEMORY CARD BLOCKS  115 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller ( Analog Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  No
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = Yes / Dolby Surround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.4.0
SPEED HACKS USED  EE Cyclerate = 0; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = No; mVU Flag Hack = Yes; MTVU (Multi-Threaded Micro VU1) = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX v.1.0.0 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = 0 )
AUDIO PLUGIN  SPU2-X v.2.0.0 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  The game doesn't have it.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:

MENU
D-Pad select menu item
Circle Button ok
X Button back
GAMEPLAY
X Button shoot
Circle Button lock shoot direction
R1 Button option bomb
D-Pad move character
Left Analog Stick move character
Start Button pause menu



 

RAW CODES:

Invincible P1
21469798 42AA0000



 - JEWEL CASE COVERS
FRONT
CLICK THE IMAGE
Dim. - 3200 x 2130 pix.
Res. - 300 dpi
File Size - 2'36 MB
 - DISC COVER
DISC
CLICK THE IMAGE
Dim. - 1450 x 1450 pix.
Res. - 300 dpi
File Size - 280 KB

 

Thanks to AKANE for providing the game hires covers.
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