KAMAITACHI NO YORU 3
OFFICIAL TITLE  Kamaitachi no Yoru 3
COMMON TITLE  Kamaitachi no Yoru 3
SERIAL NUMBER(S)  SLPM-66452
REGION  NTSC-J
GENRE / STYLE  Adventure / Visual Novel.

DEVELOPER  ChunSoft.
PUBLISHER  Sega.
DATE RELEASED  27 July 2006
DISC NUMBER &
PRINTED SERIAL NUMBER
DISC 1

SLPM-66452
SERIAL NUMBER IN DISC SLPM-66452
MEDIA DVD-5
NUMBER OF TRACKS 1
( 1 Data Track )
BARCODE NUMBER(S)
( UPC / EAN )

From the back cover.
  •  4974365831677  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

Kamaitachi no Yoru (lit. "The Night of the Sickle Weasel"?) is a sound novel developed and published by Chunsoft. The game was first released on November 25, 1994 for the Super Famicom. It became available on the Virtual Console in February, 2007 for 800 Wii Points. The story-line was written by Takemaru Abiko and production was directed by Kazuya Asano and Koichi Nakamura.

Kamaitachi no Yoru was the second sound novel developed by Chunsoft, and its popularity brought a myriad of other companies to develop similar games. The term "sound novel" was originally a registered trademark of Chunsoft, but is now regarded as a whole genre of its own. The game sold close to a million copies (including remakes and ports), making it a financial success as well.

Kamaitachi no Yoru has been ported on the PlayStation as "Kamaitachi no Yoru Tokubetsu Hen" (December 3, 1998) and the Game Boy Advance as "Kamaitachi no Yoru ~Advance~" (June 28, 2002). It has also been released on the J-PHONE as "Kamaitachi no Yoru mini" (April 1, 2002), and on PC as "Kamaitachi no Yoru internet" (July 1, 2002). i-mode began its own release on January 30, 2004. The main story was also included in the PlayStation 2 sequel Kamaitachi no Yoru 3, with minor changes made to the script.

The game plays similarly to a gamebook. The player reads the text from the game screen, and makes choices which will affect the outcome of the game.

Though the concept of the game is simple, it is rather difficult and time consuming to finish the game with every single different ending. Clues are often misleading, and in scenarios where the player must point out the villain, solving the mystery is nearly impossible without fully understanding the trick used in the murder. Hints are often hidden in seemingly obscure or ridiculous statements made by Toru and other characters.

Kamaitachi no Yoru 3: The first two volumes of Kamaitachi no Yoru sold a total of 1.7 million copies in Japan. With such impressive numbers, Sega and Chun Soft release a third game in the series which takes place one year after the events of Kamaitachi no Yoru 2 where Toru and Mari had to find a way off Mikazuki Island.

In the new Kamaitachi game, Toru Yajima and Mari Kobayashi reprise their roles and return to Mikazuki Island. The pair stay at the cursed "prison" mansion once again and are joined by a cast of characters including Yosuke Mikimoto, Toshio Kubota, Seiichi Kayama, Keiko Kitano and a woman named Haruko. A murder mystery is afoot where gamers go through the story from the viewpoint of four characters who look at events from different perspectives (both literally and figuratively) in order to deduce the identity of the killer. Seiichi Kayama, a portly middle-aged gentleman is the initial protagonist.

The visuals in the game are made up of photorealistic locations with blue silhouette characters that are modeled to look like rounded plaster constructs. Since the releases in the Kamaitachi series are sound novels, vibrant music and sound effects such as chairs grating against the floor add to the atmosphere and direct the mood of the adventure.

The game is played by selecting choices during junctures in the game which affect the way the story forks towards the conclusion. Multiple endings are possible depending on how one chooses during the adventure.

  MANUFACTURER'S DESCRIPTION:

"Banshee's Last Cry" trilogy is finally complete! The introduction of the new system that the story progresses in the first series of multiple hero. While managing the action in 5 minutes time chart of increments to follow the story. By switching the hero to be to interfere with the progress of each other, the three mysteries, the three trap-three alleged to be scattered scenario entanglement complex, it is gradually approaching the truth.

  FEATURES:
  • First person perspective.
  • 2D graphics
  • Cartoon graphics
  • Mystery & Horror themes.
NUMBER OF PLAYERS  1 Player
NUMBER OF MEMORY CARD BLOCKS  200 KB Minimum
COMPATIBLE CONTROLLERS TESTED
( OFFICIAL GAMEPADS ONLY )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
COMPATIBLE LIGHT GUNS
( OFFICIAL LIGHT GUNS ONLY )
 None
OTHER COMPATIBLE CONTROLLERS
( OFFICIAL CONTROLLERS ONLY )
 None
SPECIAL CONTROLLERS INCLUDED OR
SUPPORTED ( OFFICIAL ONLY )
 None
VIBRATION FUNCTION COMPATIBLE  Yes
VIDEO MODES  50 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No
AUDIO MODES  Stereo = Yes / Mono = No / Dolby Surround = No / Dolby Digital = No; Dolby Pro logic II = No
MULTI-TAP FUNCTION COMPATIBLE  No
LANGUAGE SELECTOR  No
NETWORK ADAPTOR (ETHERNET) COMPATIBLE  No
EMULATOR  PCSX 2 v.0.1.2.1
SPEED HACKS USED  EE Cyclerate = 1; VU Cycle Stealing = 0; Enable INTC Spin detection = Yes; Enable Wait Loop Detection = Yes; Enable fast CDVD = Yes; mVU Flag Hack = Yes; MTVU (Multi-Threaded Micro VU1) = Yes
SPECIAL GAME FIXES USED  None
VIDEO PLUGIN  GSDX r5864 ( Allow 8-bit textures = Yes; Alpha Hack = No; Offset Hack = No; Skipdraw Hack = 0 )
AUDIO PLUGIN  SPU2-X r5830 ( Interpolation = 4; Disable Effects Processing = No; Use the de-alias filter = No; Enable Dubug options = No; Module = 1; Synchronizing Mode = TimeStretch Mix; Audio Expansion Mode = Stereo )
CD-ROM PLUGIN  CDVDolio Cdrom plugin v.0.1.0
GAME PAD PLUGIN  LilyPad svn (r3993) 0.10.0
VIBRATION COMPATIBLE  Yes.

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
 Move between actions or answers -  D-Pad
Cancel action -  X Button
Select action or answer -  Circle Button
Menu -  Triangle Button
Display controls -  R1 Button
Hide text -  R2 Button
Brightness control -  Start Button

 



 
 

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FRONT BACK
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