A visual novel is an interactive fiction game, featuring mostly static graphics, most often using anime-style art or occasionally live-action stills (and sometimes video footage). As the name might suggest, they resemble mixed-media novels.
In Japanese terminology, a distinction is often made between visual novels proper (abbreviated NVL), which consist predominantly of narration and have very few interactive elements, and adventure games (abbreviated AVG or ADV), which may incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, where both NVLs and ADVs are commonly referred to as "visual novels" by international fans. Visual novels and ADVs are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006.
Visual novels are distinguished from other game types by their extremely minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer "play" or "fast-forward" toggles that make even this unnecessary).
Most visual novels have multiple storylines and many endings; the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game.
At Seiryou high school, second year student Masamura Kouji leads a stready, but busy life, alongside with humble and quiet childhood friend Ritsuki Saya and senior student Nishizuku Ruuna.
One day, a transfer student, Kasuga Mizuki, appears and hands over a mysterious crystal while uttering enigmatic words : "Please remember...". While being certain the two of them never met, the main protagonist feels they somehow did. A peculiar connection ?
As a sophomore in high school, a special transfer student goes to the player's class and hands him a strange crystal. Thus begins this digital novel which seeks interactive support from the player.
The first limited edition of Missing Blue ships in a shiny box and includes a postcard-sized calendar & 9 trading cards.
MANUFACTURER'S DESCRIPTION:
Digital Novel which can be reflected on the game will of the player. It is equipped with can be the image of the player, to change the scenario and location of the "image projective system". When the hero and Makimura IsaoTsukasa to spend the day-to-day as usual, has applied the word mysterious girl from Kasuga Mizuki who has changed schools, "something" ... begins.
FEATURES:
- First person perspective.
- 2D graphics
- Cartoon graphics
- Romance & Anime themes.
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